Contents tagged with modules
How to start with Orchard development?
This is maybe the first question everybody starting with Orchard development asks. I.e. what should I do to have a Visual Studio solution that I can run and play with and use to start writing an Orchard module or theme? Here are the first steps.
Orchard Training Demo module updates
We just made some notable updates to our Orchard Training Demo module:
- File management demo with IStorageProvider
- Background tasks
- Unit tests
- And an awesome "map", and index file about the contents of the whole module where we abused C# to give you a conveniently traversable table of contents. This contains keywords (like "permission", "repository") and a pointer to where to look for an example in the module about them.
Check them out! And we'd be happy to hear your feedback!
Orchard development tutorial module released! - Orchard Training Demo
Yesterday we released our new module: the Orchard Training Demo module. This module serves as a tutorial: it guides you through learning Orchard development by showing many examples with plenty of explanation (and covers almost everything we listed under the topics of module development). If you're starting with Orchard now, check it out!
Orchard Training materials and corresponding module releases (introducing the External Pages module)
As you may noticed we have a new menu item: Training. There we collect all the topics and supporting materials not just for our Orchard course but also generally for Orchard trainings. So if you'd like to hold an Orchard training for your colleagues or fellow tech enthusiasts in you local community don't hesitate to use our materials. Just drop us an e-mail first as per the licence, we'd really like to know who teaches Orchard around the world.
PHP scripting for Orchard
Over the weekend Benedek and Zoltán (me) have worked hard on something very new: adding PHP scripting support for Orchard!
Orchard Brotips: modules you should keep enabled/disabled in production or during development
Although with the Precompiled build target, coming with Orchard 1.6, modules can be precompiled into dlls, it's still good practice to disable every feature you don't need in production even if the performance penalty is small. Here's a small list of common modules you should watch out for.
Big Combinator update and partial image sprite generation!
I don't want to use this blog to advertise my modules, but now I'm very excited about the new versions of Combinator, the css and script bundling and minfying Orchard module: version 1.4 is a quite mature release that can be used in any environment (in a Web Farm scenario too as long as distributed caching is implemented or signals can propagate through the nodes). The alpha release (actually releases: alpha 2 is out now) includes a long awaited feature of image sprite generation! This mean limited support at the time as Combinator currently only understands "background-image" declarations. Background images should be ones with no-repeat or being on a container thats size doesn't exceed the size of the image.
Bunch of Piedone.* modules updated
Today I updated a bunch of my modules, if you're a user, check them out!
As the title says, the Orchard Hungary Team released (not long ago) its (third) module, called OrchardHUN.ModuleProfiles. Using this module built into the admin interface, you can create a "module profile" and set states for the corresponding modules. This will become useful when you want use different sets of modules for different environments: ShapeTracing is used while developing, but should be disabled in production, and so on.