Contents tagged with performance
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Orchard Brotips: having a big menu perfoming well
TL;DR: use custom links only.
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Tested Orchard on Azure Virtual Machines - and it rocks!
I recently played a bit with the new Azure Virtual Machines and Orchard 1.6. With Benedek we migrated Orchard HUN to an Azure VM (extra small instance) using SQL Azure to try it out and... ...and it's blazingly fast. Seriously. Orchard flies, even with every caching disabled. So very impressing!
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Orchard Brotips: modules you should keep enabled/disabled in production or during development
Although with the Precompiled build target, coming with Orchard 1.6, modules can be precompiled into dlls, it's still good practice to disable every feature you don't need in production even if the performance penalty is small. Here's a small list of common modules you should watch out for.
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Big Combinator update and partial image sprite generation!
I don't want to use this blog to advertise my modules, but now I'm very excited about the new versions of Combinator, the css and script bundling and minfying Orchard module: version 1.4 is a quite mature release that can be used in any environment (in a Web Farm scenario too as long as distributed caching is implemented or signals can propagate through the nodes). The alpha release (actually releases: alpha 2 is out now) includes a long awaited feature of image sprite generation! This mean limited support at the time as Combinator currently only understands "background-image" declarations. Background images should be ones with no-repeat or being on a container thats size doesn't exceed the size of the image.